Abstract
This study examines a practical teaching and learning cycle tailored to integrate cutting-edge technologies (artificial intelligence (AI) and machine learning (ML) game development) and social entrepreneurship within a "STEM with meaning"approach. This cycle, rooted in service learning and the 5E constructivist teaching model (engage, explore, explain, elaborate, and evaluate), seeks to move beyond traditional lecture-based methods by promoting a deeper understanding of technology's societal impacts.Through a comparative analysis involving experimental and comparison groups, we evaluate the cycle's effectiveness in enhancing students' problem-solving skills, empathy, knowledge application, and sense of social responsibility - essential qualities for successful social entrepreneurs. This article contributes to the burgeoning field of entrepreneurship education by demonstrating the value of a pedagogical approach that combines AI, ML, and game development with a strong emphasis on social entrepreneurship. Our results advocate a shift toward educational models that prepare students with technical skills and the awareness and capabilities needed to address complex social issues. Through this research, we highlight the critical role of innovative teaching methods in cultivating the next generation of socially responsible entrepreneurs, thereby enriching both the educational landscape and society at large.
| Original language | English |
|---|---|
| Pages (from-to) | 2212-2226 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Learning Technologies |
| Volume | 17 |
| DOIs | |
| Publication status | Published - 6 Nov 2024 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 8 Decent Work and Economic Growth
Keywords
- and mathematics (STEM) education
- Constructivist teaching
- engineering
- science
- service learning (SL)
- social entrepreneurship
- special education needs
- technology
ASJC Scopus subject areas
- Education
- General Engineering
- Computer Science Applications
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