Abstract
Unsatisfactory user experiences such as motion sickness, low resolution and subpar image quality prevent VR/AR headsets from being embraced by ordinary consumers. To objectively define these user experience metrics and align the user experience metrics with product design and objective measurement are important for solving these challenges. This paper reviews and reports our results in several critical areas: motion sickness, display resolution and system sharpness, visual ripples or orange peels, and color uniformity. Through these examples, we hope to show the direct feedback between user experience and product design, and to provide a solution for designing successful VR/AR products.
| Original language | English |
|---|---|
| Pages (from-to) | 327-333 |
| Number of pages | 7 |
| Journal | Digest of Technical Papers - SID International Symposium |
| Volume | 55 |
| Issue number | S1 |
| DOIs | |
| Publication status | Published - 27 Jun 2024 |
| Event | International Conference on Display Technology, 2024 - Hefei, China Duration: 31 Mar 2024 → 3 Apr 2024 |
Keywords
- Distortion
- Perception
- Pupil swim
- Visual ripples
- VR
ASJC Scopus subject areas
- General Engineering