Abstract
Object interactions are ubiquitous in interactive computer graphics, 3D object motion simulations, virtual reality and robotics applications. Most collision detection algorithms are based on geometrical object-space interference tests. Some algorithms have employed an image-space approach to the collision detection problem. In this paper we demonstrate an image-space collision detection process that allows substantial computational savings during the image-space interference test. This approach makes efficient use of the graphics rendering hardware for real-time complex object interactions.
| Original language | English |
|---|---|
| Pages (from-to) | 181-192 |
| Number of pages | 12 |
| Journal | Journal of Visualization and Computer Animation |
| Volume | 10 |
| Issue number | 4 |
| Publication status | Published - 1 Dec 1999 |
| Externally published | Yes |
Keywords
- Image-based collision detection
- Motion simulation
- Object interference
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design