Real-time tracking of hand gestures for interactive game design

Alvin T.S. Chan, Hong Va Leong, Shui Hong Kong

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

8 Citations (Scopus)

Abstract

User interaction is an essential feature in the design of an interactive game. Most existing games receive inputs from users via conventional devices such as keyboard, mouse, joystick and paddle. More recent games make use of infrared beams from user's devices, the stylus from touch screen, or pressure-sensing pads to provide rich contextual sensing and interactions. In this paper, we propose the use of hand gestures as the basis for users to directly interact with game objects that are rendered across a flat plasma or LCD display. It forms a new paradigm of interaction in which the physical movements of hands in the form of hand gestures are coordinated along with the virtual objects in the game. Thus, the user effectively becomes an "input device". We make use of a low-cost web camera that is mounted over the gaming screen display to provide image-feed to the hand tracking and gesture recognition system, called Germane, which employs the hull-point analysis algorithm for gesture recognition. A working prototype of Germane has been developed to validate its operations on several common gestures. Performance evaluation results of Germane are also presented.
Original languageEnglish
Title of host publicationProceedings - IEEE ISIE 2009, IEEE International Symposium on Industrial Electronics
Pages98-103
Number of pages6
DOIs
Publication statusPublished - 1 Dec 2009
EventIEEE International Symposium on Industrial Electronics, IEEE ISIE 2009 - Seoul, Korea, Republic of
Duration: 5 Jul 20098 Jul 2009

Conference

ConferenceIEEE International Symposium on Industrial Electronics, IEEE ISIE 2009
CountryKorea, Republic of
CitySeoul
Period5/07/098/07/09

Keywords

  • Game interaction
  • Input device
  • Object tracking
  • User interaction

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Control and Systems Engineering

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