Abstract
In this paper we present a new subdivision scheme that is shown to improve the performance of ray tracing surfaces of revolution over Kajiya's classical work [8]. This is based on a monotonic interval partitioning of a generatrix of a surface of revolution. The algorithm has a search complexity upper bound of O(log(m n)) for m monotonic intervals and n subdivisions for each interval and runs up to three times faster on large scenes. This method also suggests a novel hybrid bounding volume scheme that reduces the number of intersection tests between a ray and the actual object surface.
| Original language | English |
|---|---|
| Pages (from-to) | 215-222 |
| Number of pages | 8 |
| Journal | Proceedings of Computer Graphics International Conference, CGI |
| DOIs | |
| Publication status | Published - 1 Jan 2001 |
| Externally published | Yes |
Keywords
- Global illumination
- Procedural rendering
- Ray tracing
- Rotators
- Surfaces of revolution
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design