Abstract
This chapter shows how interactive computer systems perceive one as their human users. It describes a large number of sometimes complex studies that in unison have led to the production of a reliable, serviceable sometimes stern but fair care robot. The initial summary of studies is necessary to understand what the smart, sensitive, creative, and moral humanoid that interacts with its human user is actually based upon: Its core is driven by the model called Perceiving and Experiencing Fictional Characters (PEFiC), the interactive variant of which (I-PEFiC) received a module to make affective decision making (ADM). An integration of I-PEFICADM with prevailing emotion models led to the Silicon Coppélia model. Silicon Coppélia, then, was extended by a system for moral reasoning (Moral Coppélia) and is now in the process to become creative (ACASIA) and have an understanding of reality in contrast to fiction (Epistemics of the Virtual).
Original language | English |
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Title of host publication | The Handbook of the Psychology of Communication Technology |
Publisher | Wiley |
Pages | 176-201 |
Number of pages | 26 |
ISBN (Electronic) | 9781118426456 |
ISBN (Print) | 9781118413364 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
Externally published | Yes |
Keywords
- ACASIA
- Affective decision making (ADM)
- Interactive computer systems
- Perceiving and experiencing fictional characters (PEFiC)
- Silicon Coppélia model
- Virtual characters
ASJC Scopus subject areas
- General Social Sciences