Psychological aspects of technology interacting with humans

Research output: Chapter in book / Conference proceedingChapter in an edited book (as author)Academic researchpeer-review

5 Citations (Scopus)

Abstract

This chapter shows how interactive computer systems perceive one as their human users. It describes a large number of sometimes complex studies that in unison have led to the production of a reliable, serviceable sometimes stern but fair care robot. The initial summary of studies is necessary to understand what the smart, sensitive, creative, and moral humanoid that interacts with its human user is actually based upon: Its core is driven by the model called Perceiving and Experiencing Fictional Characters (PEFiC), the interactive variant of which (I-PEFiC) received a module to make affective decision making (ADM). An integration of I-PEFICADM with prevailing emotion models led to the Silicon Coppélia model. Silicon Coppélia, then, was extended by a system for moral reasoning (Moral Coppélia) and is now in the process to become creative (ACASIA) and have an understanding of reality in contrast to fiction (Epistemics of the Virtual).

Original languageEnglish
Title of host publicationThe Handbook of the Psychology of Communication Technology
PublisherWiley
Pages176-201
Number of pages26
ISBN (Electronic)9781118426456
ISBN (Print)9781118413364
DOIs
Publication statusPublished - 1 Jan 2015
Externally publishedYes

Keywords

  • ACASIA
  • Affective decision making (ADM)
  • Interactive computer systems
  • Perceiving and experiencing fictional characters (PEFiC)
  • Silicon Coppélia model
  • Virtual characters

ASJC Scopus subject areas

  • General Social Sciences

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