Prospective on Eye-Tracking-based Studies in Immersive Virtual Reality

Fan Li, Ching Hung Lee, Shanshan Feng, Amy Trappey, Fazal Gilani

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)

Abstract

The current virtual reality (VR) techniques develop immersive environments via inducing illusions to our sense. Nowadays, most of VR focuses on inducing visual illusion. Hence, visual is the most important input channel for experiencing and exploring the VR environments. Recently, extensive research efforts have been put on eye-tracking studies. However, the development and growing trends of the VR-based eye-tracking studies are unrevealed due to the lack of a systematic literature review on it. In this study, we reviewed related literature from 2000 to 2019 and summarized them into two main categories, including eye tracking methods and eye-tracking-enabled applications, such as tracking gaze points to manipulate the VR environment, measuring user states, and evaluating the usability of VR based on eye-tracking data. Based on the literature review, we can find that eye-tracking can assist in developing adaptive VR systems and enhance users experience. While comparing with 2D environments, immersive VR environment still requires more deep studies in eye-tracking.

Original languageEnglish
Title of host publicationProceedings of the 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2021
EditorsWeiming Shen, Jean-Paul Barthes, Junzhou Luo, Yanjun Shi, Jinghui Zhang
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages861-866
Number of pages6
ISBN (Electronic)9781728165974
ISBN (Print)978-1-7281-6598-1
DOIs
Publication statusPublished - May 2021
Externally publishedYes
Event24th IEEE International Conference on Computer Supported Cooperative Work in Design, CSCWD 2021 - Dalian, China
Duration: 5 May 20217 May 2021

Publication series

NameProceedings of the 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2021

Conference

Conference24th IEEE International Conference on Computer Supported Cooperative Work in Design, CSCWD 2021
Country/TerritoryChina
CityDalian
Period5/05/217/05/21

Keywords

  • eye-tracking
  • immersive
  • review
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Control and Optimization

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