Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

2 Citations (Scopus)


Game designers include training levels in video games to prepare players so that they can enjoy the game. The training levels of virtual reality (VR) games are typically assumed to be within the virtual world of the game. New players must learn about a new game in such an unfamiliar virtual world. A tutorial in the real world offers a potential way to enable players to learn about a new game and to practice the skills in a familiar world. To explore any effects of a real-world tutorial in VR games, an experiment was conducted, the results of which show that a real-world tutorial is effective in helping new players feel confident about and familiar with a VR game before playing it. However, it is not as effective as virtual-world tutorial in increasing game performance.
Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Proceedings
PublisherSpringer Verlag
Number of pages16
ISBN (Print)9783319676838
Publication statusPublished - 1 Jan 2017
Externally publishedYes
Event16th IFIP TC13 International Conference on Human–Computer Interaction, INTERACT 2017 - Mumbai, India
Duration: 25 Sep 201729 Sep 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10514 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference16th IFIP TC13 International Conference on Human–Computer Interaction, INTERACT 2017

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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