TY - GEN
T1 - Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game
AU - Ho, Jeffrey Chun Fai
PY - 2017/1/1
Y1 - 2017/1/1
N2 - Game designers include training levels in video games to prepare players so that they can enjoy the game. The training levels of virtual reality (VR) games are typically assumed to be within the virtual world of the game. New players must learn about a new game in such an unfamiliar virtual world. A tutorial in the real world offers a potential way to enable players to learn about a new game and to practice the skills in a familiar world. To explore any effects of a real-world tutorial in VR games, an experiment was conducted, the results of which show that a real-world tutorial is effective in helping new players feel confident about and familiar with a VR game before playing it. However, it is not as effective as virtual-world tutorial in increasing game performance.
AB - Game designers include training levels in video games to prepare players so that they can enjoy the game. The training levels of virtual reality (VR) games are typically assumed to be within the virtual world of the game. New players must learn about a new game in such an unfamiliar virtual world. A tutorial in the real world offers a potential way to enable players to learn about a new game and to practice the skills in a familiar world. To explore any effects of a real-world tutorial in VR games, an experiment was conducted, the results of which show that a real-world tutorial is effective in helping new players feel confident about and familiar with a VR game before playing it. However, it is not as effective as virtual-world tutorial in increasing game performance.
UR - http://www.scopus.com/inward/record.url?scp=85030835857&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-67684-5_10
DO - 10.1007/978-3-319-67684-5_10
M3 - Conference article published in proceeding or book
SN - 9783319676838
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 147
EP - 162
BT - Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Proceedings
PB - Springer Verlag
T2 - 16th IFIP TC13 International Conference on Human–Computer Interaction, INTERACT 2017
Y2 - 25 September 2017 through 29 September 2017
ER -