Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views

Kin Chung Chan, Jun Xiao, Hana Lebeta Goshu, Kin Man Lam

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

The technique of 3D Gaussian splatting (3DGS) has demonstrated its effectiveness and efficiency in rendering photo-realistic images for novel view synthesis. However, 3DGS requires a high density of camera coverage, and its performance inevitably degrades with sparse training views, which significantly limits its applicability in real-world scenarios. In recent years, many researchers have explored the use of depth information to alleviate this problem, but the performance of their methods is sensitive to the accuracy of depth estimation. To this end, we propose an efficient method to enhance the performance of 3DGS with sparse training views. Specifically, instead of applying depth maps for regularization, we propose a densification method that generates high-quality point clouds, providing a superior initialization for 3D Gaussians. Furthermore, we propose Systematically Angle of View Sampling (SAOVS), which employs Spherical Linear Interpolation (SLERP) and linear interpolation for side view sampling, to determine unseen views outside the training data for semantic pseudo-label regularization. Experiments show that our proposed method significantly outperforms other leading 3D rendering models on the ScanNet dataset and the LLFF dataset. In particular, compared with the conventional 3DGS method, our proposed method achieves performance gains of up to 1.71dB in PSNR and 0.07 in SSIM. In addition, the novel view synthesis produced by our method demonstrates the highest visual quality with minimal distortions.

Original languageEnglish
Title of host publicationMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages896-904
Number of pages9
ISBN (Electronic)9798400706868
DOIs
Publication statusPublished - Oct 2024
Event32nd ACM International Conference on Multimedia, MM 2024 - Melbourne, Australia
Duration: 28 Oct 20241 Nov 2024

Publication series

NameMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia

Conference

Conference32nd ACM International Conference on Multimedia, MM 2024
Country/TerritoryAustralia
CityMelbourne
Period28/10/241/11/24

Keywords

  • 3d gaussian splatting
  • semantic knowledge prior
  • sparse input views

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'Point Cloud Densification for 3D Gaussian Splatting from Sparse Input Views'. Together they form a unique fingerprint.

Cite this