Playing by doing and players' localization of the sims 2

Hanna Elina Wirman

Research output: Journal article publicationJournal articleAcademic researchpeer-review

12 Citations (Scopus)


In this article, I will introduce how and why a group of female game modders (or "skinners") modify the computer game The Sims 2. I will draw on examples of players' creations that represent aspects of their Finnish cultural context to illustrate a connection between the game's encouragement for being productive and for understanding skinning as a form of play.
Original languageEnglish
Pages (from-to)58-67
Number of pages10
JournalTelevision and New Media
Issue number1
Publication statusPublished - 1 Jan 2014


  • Computer games
  • Gender
  • Identity
  • New media
  • Participation
  • Popular culture

ASJC Scopus subject areas

  • Cultural Studies
  • Visual Arts and Performing Arts


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