Abstract
This paper examines the unique set-up of two concurrent opposite ideologies in narrative-driven games both as a structure and as a technique for game narrative design. Through close analysis of two distinct games - Ghost of Tsushima and Red Dead Redemption 2, both with a strikingly similar dual ideology design, we observe a range of narrative design strategies that allow the player to build her player character's ideology with agency at both local and global levels. Among them focalization, specifically internal focalization, has stood out as a prominent approach. Our analysis contributes to the broader theoretical discussion of how narrative perspective exits in games, with detailed findings on techniques of ideological perspective design and the use of focalization in games.
| Original language | English |
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| Title of host publication | FDG '21 |
| Subtitle of host publication | Proceedings of the 16th International Conference on the Foundations of Digital Games |
| Editors | Allan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery |
| Number of pages | 9 |
| ISBN (Electronic) | 9781450384223 |
| DOIs | |
| Publication status | Published - Aug 2021 |
| Event | 16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada Duration: 2 Aug 2021 → 6 Aug 2021 |
Conference
| Conference | 16th International Conference on the Foundations of Digital Games, FDG 2021 |
|---|---|
| Country/Territory | Canada |
| City | Virtual, Online |
| Period | 2/08/21 → 6/08/21 |
Keywords
- Ideology
- Perspective
- Focalization
- Agency
- Game narrative design
- Game design
- Interactive narrative
- Ghost of Tsushima
- Red Dead Redemption 2
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Networks and Communications
- Computer Vision and Pattern Recognition
- Software