Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games

Huaxin Wei, Teresa H.M. Leung

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

This paper examines the unique set-up of two concurrent opposite ideologies in narrative-driven games both as a structure and as a technique for game narrative design. Through close analysis of two distinct games - Ghost of Tsushima and Red Dead Redemption 2, both with a strikingly similar dual ideology design, we observe a range of narrative design strategies that allow the player to build her player character's ideology with agency at both local and global levels. Among them focalization, specifically internal focalization, has stood out as a prominent approach. Our analysis contributes to the broader theoretical discussion of how narrative perspective exits in games, with detailed findings on techniques of ideological perspective design and the use of focalization in games.

Original languageEnglish
Title of host publicationProceedings of the 16th International Conference on the Foundations of Digital Games, FDG 2021
EditorsAllan Fowler, Johanna Pirker, Alesandro Alessandro Canossa, Ali Ali Arya, Casper Harteveld
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450384223
DOIs
Publication statusPublished - 3 Aug 2021
Event16th International Conference on the Foundations of Digital Games, FDG 2021 - Virtual, Online, Canada
Duration: 2 Aug 20216 Aug 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference16th International Conference on the Foundations of Digital Games, FDG 2021
Country/TerritoryCanada
CityVirtual, Online
Period2/08/216/08/21

Keywords

  • Agency
  • Focalization
  • Game design
  • Game narrative design
  • Ghost of Tsushima
  • Ideology
  • Interactive narrative
  • Perspective
  • Red Dead Redemption 2

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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