Players who play to make others cry: The influence of anonymity and immersion

Vivian Hsueh Hua Chen, Henry Been Lirn Duh, Chiew Woon Ng

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

36 Citations (Scopus)

Abstract

This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.

Original languageEnglish
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
Pages341-344
Number of pages4
DOIs
Publication statusPublished - 2009
Externally publishedYes
EventInternational Conference on Advances in Computer Entertainment Technology, ACE 2009 - Athens, Greece
Duration: 29 Oct 200931 Oct 2009

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology, ACE 2009
Country/TerritoryGreece
CityAthens
Period29/10/0931/10/09

Keywords

  • Anonymity
  • Deindividuation
  • Games
  • Grief play
  • Immersion

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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