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Players are not Ready 101: A Tutorial on Organising Mixed-mode Events in the Metaverse

  • Kirill Shatilov
  • , Ahmad Alhilal
  • , Tristan Braud
  • , Lik Hang Lee
  • , Pengyuan Zhou
  • , Pan Hui

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

While the academic community tries to define and experiment with the metaverse, businesses and institutions seek to build their representation in the metaverse. Many educational institutions build meta-campuses and move online classes into virtual environments beyond simple videoconferencing. This paper describes our experience building a university metaverse, highlighting the technical, human, and organisational challenges we have encountered through two major events. Considering the issue of real-time communication and scalability in the web-based metaverse, we also present an analysis of video streaming in virtual reality (VR) platforms: Meta's Workroom, Spatial, and Mozilla Hubs.

Original languageEnglish
Title of host publicationMetaSys 2023 - Proceedings of the 1st Workshop on Metaverse Systems and Applications, Part of MobiSys 2023
PublisherAssociation for Computing Machinery, Inc
Pages14-20
Number of pages7
ISBN (Electronic)9798400702136
DOIs
Publication statusPublished - Jun 2023
EventMetaSys '23: First Workshop on Metaverse Systems and Applications - Helsinki, Finland
Duration: 18 Jun 202322 Jun 2023
https://dl.acm.org/doi/proceedings/10.1145/3597063

Publication series

NameMetaSys 2023 - Proceedings of the 1st Workshop on Metaverse Systems and Applications, Part of MobiSys 2023

Workshop

WorkshopMetaSys '23: First Workshop on Metaverse Systems and Applications
Country/TerritoryFinland
CityHelsinki
Period18/06/2322/06/23
Internet address

Keywords

  • metaverse
  • social VR
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems

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