Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox

Zackary P.T. Sin, Peter H.F. Ng, Chi Keung Simon Shiu, Fu Lai Korris Chung

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

5 Citations (Scopus)


Games have grown to be an important part of our society and naturally, its incorporation with education has become a rising trend Together with the strong need for STEM talents, this paper proposed that STEM sandbox game-based learning video games could enhance students' interest and performance in the four disciplines. It is further argued that simulation realism, creativity and interactivity are three important components for this purpose. To promote their development, Planetary Marching Cubes (PMC), a development basis for STEM games has been discussed, along with a game developed with it, HelloPlanet. Students in primary and secondary schools have been invited to play HelloPlanet, and one of the main contributions of this paper is to demonstrate the improvement in both students' interest and performance in STEM. Students and teachers feedback are both very positive, implying that the education sector is fully ready to integrate game-based learning. When comparing with other methods of planet generation, most students picked PMC. This consolidates the argument of the importance of the three components, while also demonstrates the potential of PMC as a development basis for educational sandbox games.
Original languageEnglish
Title of host publicationProceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
PublisherIEEE Computer Society
Number of pages10
ISBN (Electronic)9781509054671
Publication statusPublished - 7 Jun 2017
Event8th IEEE Global Engineering Education Conference, EDUCON 2017 - Athens, Greece
Duration: 25 Apr 201728 Apr 2017


Conference8th IEEE Global Engineering Education Conference, EDUCON 2017


  • Game-based learning
  • Sandbox game
  • STEM education
  • STEM Interest
  • STEM Performance

ASJC Scopus subject areas

  • Engineering(all)
  • Information Systems and Management
  • Education

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