Planetary marching cubes: A marching cubes algorithm for spherical space

Zackary P.T. Sin, Peter H.F. Ng

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

There is a growing interest in digital games with user-generated content. Games with user-generated content usually involve terrain editing and marching cubes is a popular algorithm that permits a dynamic terrain. On the other hand, there is also growing interest in games with a planetary theme. Hence, a question is asked on whether can marching cubes be used to generate a planetary terrain. This study investigates how to adopt the marching cubes algorithm in a spherical space, specifically, for generating a planetary terrain. The result is the proposed planetary marching cubes, which compared to previous methods, could generate more complex terrain features while retaining smooth surfaces.

Original languageEnglish
Title of host publicationICVIP 2018 - Proceedings of 2018 the 2nd International Conference on Video and Image Processing
PublisherAssociation for Computing Machinery
Pages89-94
Number of pages6
ISBN (Electronic)9781450366137
DOIs
Publication statusPublished - 29 Dec 2018
Event2nd International Conference on Video and Image Processing, ICVIP 2018 - Hong Kong, Hong Kong
Duration: 29 Dec 201831 Dec 2018

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2nd International Conference on Video and Image Processing, ICVIP 2018
Country/TerritoryHong Kong
CityHong Kong
Period29/12/1831/12/18

Keywords

  • 3D Terrain Model
  • Game Engineering
  • Marching Cubes
  • Mesh Generation
  • User-generated Content

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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