TY - GEN
T1 - Planetary marching cubes: A marching cubes algorithm for spherical space
AU - Sin, Zackary P.T.
AU - Ng, Peter H.F.
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/12/29
Y1 - 2018/12/29
N2 - There is a growing interest in digital games with user-generated content. Games with user-generated content usually involve terrain editing and marching cubes is a popular algorithm that permits a dynamic terrain. On the other hand, there is also growing interest in games with a planetary theme. Hence, a question is asked on whether can marching cubes be used to generate a planetary terrain. This study investigates how to adopt the marching cubes algorithm in a spherical space, specifically, for generating a planetary terrain. The result is the proposed planetary marching cubes, which compared to previous methods, could generate more complex terrain features while retaining smooth surfaces.
AB - There is a growing interest in digital games with user-generated content. Games with user-generated content usually involve terrain editing and marching cubes is a popular algorithm that permits a dynamic terrain. On the other hand, there is also growing interest in games with a planetary theme. Hence, a question is asked on whether can marching cubes be used to generate a planetary terrain. This study investigates how to adopt the marching cubes algorithm in a spherical space, specifically, for generating a planetary terrain. The result is the proposed planetary marching cubes, which compared to previous methods, could generate more complex terrain features while retaining smooth surfaces.
KW - 3D Terrain Model
KW - Game Engineering
KW - Marching Cubes
KW - Mesh Generation
KW - User-generated Content
UR - http://www.scopus.com/inward/record.url?scp=85064514381&partnerID=8YFLogxK
U2 - 10.1145/3301506.3301522
DO - 10.1145/3301506.3301522
M3 - Conference article published in proceeding or book
AN - SCOPUS:85064514381
T3 - ACM International Conference Proceeding Series
SP - 89
EP - 94
BT - ICVIP 2018 - Proceedings of 2018 the 2nd International Conference on Video and Image Processing
PB - Association for Computing Machinery
T2 - 2nd International Conference on Video and Image Processing, ICVIP 2018
Y2 - 29 December 2018 through 31 December 2018
ER -