Abstract
Although object manipulation is an important issue in VR, most applications fail to provide the natural interface of dextrous hand that interacts with the objects in a physics-based realism. This paper presents a hybrid control approach that uses both kinematics and dynamics methods at different stages of picking to generate physically-accurate hand interactions in real time. This approach can simulate the natural picking interactions in various hand applications, including 3D mechanic design, assembly, surgical simulation, and telerobotics.
Original language | English |
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Pages (from-to) | 3489-3494 |
Number of pages | 6 |
Journal | Proceedings of the IEEE International Conference on Systems, Man and Cybernetics |
Volume | 4 |
Publication status | Published - 1 Dec 1998 |
Externally published | Yes |
Event | Proceedings of the 1998 IEEE International Conference on Systems, Man, and Cybernetics. Part 3 (of 5) - San Diego, CA, United States Duration: 11 Oct 1998 → 14 Oct 1998 |
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture