TY - GEN
T1 - Phygital Paper Crafting
T2 - A Physical Interactive System to Support Paper Crafting in a Virtual Environment
AU - Bao, Hanzhe
AU - Lo, Tian Tian
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - In traditional design, the foundational material expresses three-dimensional concepts, blending artisanal skills, visual perception, and cognitive processes. Modern computer-aided design shifts this process to digital manipulation, increasing efficiency but reducing the connection between sensory experiences. Recent advancements in immersive technologies rapidly progress interaction methodologies. Real-time systems, with features like gesture recognition, enable customized sensory perception and communication in the design process. Importantly, these technologies seamlessly integrate digital models into the tangible world through Mixed Reality (MR) technology and inter-sensory connections while simplifying the modelling process. In the current project, the utilization of digital twins emerges as a strategic approach, orchestrating a harmonious fusion of visual and tactile senses. The paper crafting processing methodology was analysed using it as a foundational reference, while concurrently simplifying the user gesture and modelling system. Utilizing three motion-driven sensors to simulate movements during the paper folding process, an operational platform integrating immersive technology was developed. This platform enables users to model intricate cylindrical structures, thereby illustrating the feasibility of achieving architectural modelling with potential applications in participatory design and smart building technologies construction.
AB - In traditional design, the foundational material expresses three-dimensional concepts, blending artisanal skills, visual perception, and cognitive processes. Modern computer-aided design shifts this process to digital manipulation, increasing efficiency but reducing the connection between sensory experiences. Recent advancements in immersive technologies rapidly progress interaction methodologies. Real-time systems, with features like gesture recognition, enable customized sensory perception and communication in the design process. Importantly, these technologies seamlessly integrate digital models into the tangible world through Mixed Reality (MR) technology and inter-sensory connections while simplifying the modelling process. In the current project, the utilization of digital twins emerges as a strategic approach, orchestrating a harmonious fusion of visual and tactile senses. The paper crafting processing methodology was analysed using it as a foundational reference, while concurrently simplifying the user gesture and modelling system. Utilizing three motion-driven sensors to simulate movements during the paper folding process, an operational platform integrating immersive technology was developed. This platform enables users to model intricate cylindrical structures, thereby illustrating the feasibility of achieving architectural modelling with potential applications in participatory design and smart building technologies construction.
KW - Paper crafting simulator
KW - Phygital interaction
KW - Design process
UR - https://www.scopus.com/pages/publications/85204608126
U2 - 10.1007/978-3-031-71707-9_11
DO - 10.1007/978-3-031-71707-9_11
M3 - Conference article published in proceeding or book
SN - 9783031717062
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 172
EP - 180
BT - Extended Reality - International Conference, XR Salento 2024, Proceedings
A2 - De Paolis, Lucio Tommaso
A2 - Arpaia, Pasquale
A2 - Sacco, Marco
ER -