Abstract
Purpose: The purpose of this paper is to investigate the effect of perceived corporate social responsibility (CSR) initiatives moderated by a user characteristic (heavy users) on game-item purchase intention and uniquely propose that this moderation is serially mediated by self-esteem and compassion. Design/methodology/approach: A 2 (CSR initiatives: high vs low) by 2 (user characteristic: heavy vs non-heavy users) experimental design was employed to test the propositions in the context of an online mobile game. Findings: The results demonstrate that heavy users with high-perceived CSR initiatives have a higher intention to purchase game items. The results also show that self-esteem and compassion fully and serially mediate the effect of moderation on the intention to purchase game items. Originality/value: This serial mediation mechanism has rarely been proposed and tested in previous studies and may contribute to extending the literature.
| Original language | English |
|---|---|
| Pages (from-to) | 329-348 |
| Number of pages | 20 |
| Journal | Internet Research |
| Volume | 29 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 9 Apr 2019 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 12 Responsible Consumption and Production
Keywords
- Compassion
- Intention to purchase game items
- Mediated moderation
- Perceived CSR initiatives
- Self-esteem
- Serial mediation
ASJC Scopus subject areas
- Communication
- Sociology and Political Science
- Economics and Econometrics
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