Peer Learning to Promote Active Learning in Online/Hybrid Classes—A Case Study for Science Education

Kim Hung Lam, Wai Chun Boris Leung, Wai Ki Vicky Chan, Wing Yiu Yu, Long Yung Ivan Chung

Research output: Chapter in book / Conference proceedingChapter in an edited book (as author)Academic researchpeer-review

Abstract

The COVID-19 pandemic has shifted traditional face-to-face (F2F) teaching to hybrid/online class delivery. Student-instructor interaction in this new teaching mode is rather limited. The online classroom platforms used at The Hong Kong Polytechnic University including Blackboard Collaborate Ultra, MS Teams and Zoom, can support students’ learning during the pandemic; but we wonder whether this alternative mode can be as effective as the traditional F2F mode. Particularly, students may become more passive in their learning. In this study, we reported our provisions to promote peer learning among students with the aid of designed activities. To prepare our students with better life-long learning, group effort and communication characteristics, we incorporated peer learning activities to enhance the learning experience of our undergraduates. We herein reported our preliminary investigation of the use of peer learning provisions in improving the online/hybrid teaching and learning. In general, students believed that the online learning and peer learning could assist them to achieve the learning outcomes. Over 66% of the students are satisfied with their online learning and peer learning experience in the 2021–2022 academic year.

Original languageEnglish
Title of host publicationLecture Notes in Educational Technology
PublisherSpringer Science and Business Media Deutschland GmbH
Pages47-56
Number of pages10
VolumePart F2594
DOIs
Publication statusPublished - 28 Apr 2024

Publication series

NameLecture Notes in Educational Technology
VolumePart F2594
ISSN (Print)2196-4963
ISSN (Electronic)2196-4971

Keywords

  • Blackboard (BB)
  • Blackboard Collaborate Ultra
  • General education
  • MS Teams
  • Peer learning
  • STEM education
  • Zoom

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Computer Networks and Communications

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