Particle-based fluid simulation with small scale details

Zhuchao Chen, Jing Qin, Weixin Si, Tien Tsin Wong, Pheng Ann Heng

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

Realistically and real-time animated fluids simulation has become one of the greatest challenging area in computer graphics(CG). We propose a particle-based method to reproduce small-scale details of fluids. By incorporating vorticity confinement term into the Smoothed Particle Hydrodynamics (SPH), a widely used Lagrangian fluid solver, we can capture the small-scale vortical motions of water efficiently. In contrast to the conventional Eulerian grid-based approaches, the proposed SPH scheme integrated with the vorticity confinement takes few extra programming efforts, memory usage, and computational load. Experimental results demonstrate the potential of the proposed method in providing real-time and realistic water animation.
Original languageEnglish
Title of host publicationICIST 2014 - Proceedings of 2014 4th IEEE International Conference on Information Science and Technology
PublisherIEEE
Pages561-564
Number of pages4
ISBN (Electronic)9781479948086
DOIs
Publication statusPublished - 1 Jan 2014
Externally publishedYes
Event2014 4th IEEE International Conference on Information Science and Technology, ICIST 2014 - Shenzhen, China
Duration: 26 Apr 201428 Apr 2014

Conference

Conference2014 4th IEEE International Conference on Information Science and Technology, ICIST 2014
CountryChina
CityShenzhen
Period26/04/1428/04/14

Keywords

  • Fluid simulation
  • SPH
  • Vorticity confinement

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems

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