Abstract
Realistically and real-time animated fluids simulation has become one of the greatest challenging area in computer graphics(CG). We propose a particle-based method to reproduce small-scale details of fluids. By incorporating vorticity confinement term into the Smoothed Particle Hydrodynamics (SPH), a widely used Lagrangian fluid solver, we can capture the small-scale vortical motions of water efficiently. In contrast to the conventional Eulerian grid-based approaches, the proposed SPH scheme integrated with the vorticity confinement takes few extra programming efforts, memory usage, and computational load. Experimental results demonstrate the potential of the proposed method in providing real-time and realistic water animation.
Original language | English |
---|---|
Title of host publication | ICIST 2014 - Proceedings of 2014 4th IEEE International Conference on Information Science and Technology |
Publisher | IEEE |
Pages | 561-564 |
Number of pages | 4 |
ISBN (Electronic) | 9781479948086 |
DOIs | |
Publication status | Published - 1 Jan 2014 |
Externally published | Yes |
Event | 2014 4th IEEE International Conference on Information Science and Technology, ICIST 2014 - Shenzhen, China Duration: 26 Apr 2014 → 28 Apr 2014 |
Conference
Conference | 2014 4th IEEE International Conference on Information Science and Technology, ICIST 2014 |
---|---|
Country/Territory | China |
City | Shenzhen |
Period | 26/04/14 → 28/04/14 |
Keywords
- Fluid simulation
- SPH
- Vorticity confinement
ASJC Scopus subject areas
- Computer Networks and Communications
- Information Systems