Pairing craft-making with mandarin eBooks: An investigation into the potential use of craft for language learning by preschoolers

Wil Kie Tan, Stephen Jia Wang, Jeffrey Janet

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

2 Citations (Scopus)

Abstract

Bilingual ethnic Chinese parents are concerned about their preschoolers’ learning of their mother tongue. Many allow their children to learn Mandarin by accessing Mandarin language applications on mobile devices. However the effectiveness of solely using mobile devices as a learning tool for preschoolers is debatable. This paper presents a field investigation on how adultfacilitated craft-making promotes interaction between the adults and their children, generates greater interest the reading of Mandarin eBooks and retention of the stories. The data suggests pairing of activities may be useful to children of across language abilities. This also highlights a need for designers and educators to formulate a holistic design approach in the development of preschool mobile learning content.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016 and 1st International Conference, DLI 2016, Proceedings
EditorsAnthony L. Brooks, Eva Brooks
PublisherSpringer-Verlag
Pages97-104
Number of pages8
ISBN (Print)9783319558332
DOIs
Publication statusPublished - Mar 2017
Externally publishedYes
Event5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016 - Esbjerg, Denmark
Duration: 2 May 20163 May 2016

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume196
ISSN (Print)1867-8211

Conference

Conference5th International Conference on Arts and Technology, ArtsIT 2016 and 1st International Conference on Design, Learning and Innovation, DLI 2016
Country/TerritoryDenmark
CityEsbjerg
Period2/05/163/05/16

Keywords

  • Craft
  • Design
  • EBooks
  • Education
  • Mandarin learning
  • Mobile devices
  • Preschool
  • Reading
  • Tangible interaction

ASJC Scopus subject areas

  • Computer Networks and Communications

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