Abstract
This entry covers a range of methods and tools players use in reworking the games they play. It discusses the history of game modifying and establishes its contemporary role in game cultures and within a larger context of co-creative game design and development. Providing examples from both online and single-player games, players' motivations and linkages to other gameplay practices are considered together with the ambivalent relationship between game developers and the players who modify games.
| Original language | English |
|---|---|
| Title of host publication | The international encyclopedia of digital communication and society |
| Publisher | John Wiley and Sons, Inc. |
| Pages | 835-845 |
| Number of pages | 11 |
| ISBN (Print) | 9781118290743 |
| DOIs | |
| Publication status | Published - 2015 |
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