Online games modifications and user generated content

O. Sotamaa, Hanna Elina Wirman

Research output: Chapter in book / Conference proceedingChapter in an edited book (as author)Academic researchpeer-review

Abstract

This entry covers a range of methods and tools players use in reworking the games they play. It discusses the history of game modifying and establishes its contemporary role in game cultures and within a larger context of co-creative game design and development. Providing examples from both online and single-player games, players' motivations and linkages to other gameplay practices are considered together with the ambivalent relationship between game developers and the players who modify games.
Original languageEnglish
Title of host publicationThe international encyclopedia of digital communication and society
PublisherJohn Wiley and Sons, Inc.
Pages835-845
Number of pages11
ISBN (Print)9781118290743
DOIs
Publication statusPublished - 2015

Fingerprint

Dive into the research topics of 'Online games modifications and user generated content'. Together they form a unique fingerprint.

Cite this