Abstract
The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
Original language | English |
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Pages (from-to) | 180-191 |
Number of pages | 12 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 5241 |
DOIs | |
Publication status | Published - 1 Dec 2003 |
Externally published | Yes |
Event | Multimedia Systems and Applications VI - Orlando, FL, United States Duration: 8 Sept 2003 → 9 Sept 2003 |
Keywords
- Console online game
- Game server
- Interest management
- Online game
- Scalability
- Synchronization
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering