On the Design of Multiplayer Online Video Game Systems

Chia Chun Hsu, Jim Ling, Qing Li, C. C.Jay Kuo

Research output: Journal article publicationConference articleAcademic researchpeer-review

3 Citations (Scopus)

Abstract

The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.

Original languageEnglish
Pages (from-to)180-191
Number of pages12
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5241
DOIs
Publication statusPublished - 1 Dec 2003
Externally publishedYes
EventMultimedia Systems and Applications VI - Orlando, FL, United States
Duration: 8 Sep 20039 Sep 2003

Keywords

  • Console online game
  • Game server
  • Interest management
  • Online game
  • Scalability
  • Synchronization

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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