Non-cooperation game for customer competition driven job schedule

Guanghui Zhou, Pingyu Jiang, Guoquan Huang

Research output: Journal article publicationJournal articleAcademic researchpeer-review

6 Citations (Scopus)

Abstract

From the perspective of viewing customer competition requirements and on the basis of analyzing the goal of each manufacturing task submitted by correspondent customer maximizing its own payoffs (mainly focusing on the finishing time of each manufacturing task), together with the deficiency of traditional strategies, methods and models of task schedule, a non-cooperation game model with complete information for task schedule is presented and established. In this task scheduling model, the players correspond to the jobs submitted respectively by related customers, the strategies of each job correspond to the selectable geographical distributive machines related to the processes of this job, and the payoff of each job is defined as the reciprocal of its finishing time. So the optimal scheduling results is obtained by using the Nash equilibrium (NE) point of this game. In order to find the NE point, genetic algorithm is introduced. A numerical case study is given to demonstrate the feasibility of these methods.

Original languageEnglish
Pages (from-to)56-61
Number of pages6
JournalJixie Gongcheng Xuebao/Chinese Journal of Mechanical Engineering
Volume42
Issue number7
DOIs
Publication statusPublished - Jul 2006
Externally publishedYes

Keywords

  • Genetic algorithm
  • Nash equilibrium point
  • Non-cooperative game
  • Task schedule

ASJC Scopus subject areas

  • Mechanical Engineering
  • Computer Science Applications
  • Applied Mathematics

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