TY - GEN
T1 - Node2LV: Squared lorentzian representations for node proximity
AU - Feng, Shanshan
AU - Chen, Lisi
AU - Zhao, Kaiqi
AU - Wei, Wei
AU - Li, Fan
AU - Shang, Shuo
N1 - Funding Information:
ACKNOWLEDGMENT This work was supported in part by the National Natural Science Foundation of China under Grant No.61602197, and in part by Equipment Pre-Research Fund for The 13th Five-year Plan under Grant No.41412050801.
Publisher Copyright:
© 2021 IEEE.
PY - 2021/4
Y1 - 2021/4
N2 - Recently, network embedding has attracted extensive research interest. Most existing network embedding models are based on Euclidean spaces. However, Euclidean embedding models cannot effectively capture complex patterns, especially latent hierarchical structures underlying in real-world graphs. Consequently, hyperbolic representation models have been developed to preserve the hierarchical information. Nevertheless, existing hyperbolic models only capture the first-order proximity between nodes. To this end, we propose a new embedding model, named Node2LV, that learns the hyperbolic representations of nodes using squared Lorentzian distances. This yields three advantages. First, our model can effectively capture hierarchical structures that come from the network topology. Second, compared with the conventional hyperbolic embedding methods that use computationally expensive Riemannian gradients, it can be optimized in a more efficient way. Lastly, different from existing hyperbolic embedding models, Node2LV captures higher-order proximities. Specifically, we represent each node with two hyperbolic embeddings, and make the embeddings of related nodes close to each other. To preserve higher-order node proximity, we use a random walk strategy to generate local neighborhood context. We conduct extensive experiments on four different types of real-world networks. Empirical results demonstrate that Node2LV significantly outperforms various graph embedding baselines.
AB - Recently, network embedding has attracted extensive research interest. Most existing network embedding models are based on Euclidean spaces. However, Euclidean embedding models cannot effectively capture complex patterns, especially latent hierarchical structures underlying in real-world graphs. Consequently, hyperbolic representation models have been developed to preserve the hierarchical information. Nevertheless, existing hyperbolic models only capture the first-order proximity between nodes. To this end, we propose a new embedding model, named Node2LV, that learns the hyperbolic representations of nodes using squared Lorentzian distances. This yields three advantages. First, our model can effectively capture hierarchical structures that come from the network topology. Second, compared with the conventional hyperbolic embedding methods that use computationally expensive Riemannian gradients, it can be optimized in a more efficient way. Lastly, different from existing hyperbolic embedding models, Node2LV captures higher-order proximities. Specifically, we represent each node with two hyperbolic embeddings, and make the embeddings of related nodes close to each other. To preserve higher-order node proximity, we use a random walk strategy to generate local neighborhood context. We conduct extensive experiments on four different types of real-world networks. Empirical results demonstrate that Node2LV significantly outperforms various graph embedding baselines.
KW - Graph Embedding
KW - Node Proximity
KW - Squared Lorentzian Distance
UR - http://www.scopus.com/inward/record.url?scp=85112865386&partnerID=8YFLogxK
U2 - 10.1109/ICDE51399.2021.00193
DO - 10.1109/ICDE51399.2021.00193
M3 - Conference article published in proceeding or book
AN - SCOPUS:85112865386
T3 - Proceedings - International Conference on Data Engineering
SP - 2015
EP - 2020
BT - Proceedings - 2021 IEEE 37th International Conference on Data Engineering, ICDE 2021
PB - IEEE Computer Society
T2 - 37th IEEE International Conference on Data Engineering, ICDE 2021
Y2 - 19 April 2021 through 22 April 2021
ER -