Abstract
We proposed an improved 3D object representation first, which computes the local signatures of a given basic polygon on the surface mesh, and converts the signatures to a 2D array called the distance-angle (DA) images. This representation is adaptive to free-form objects, resistant to occlusion and clutter. Furthermore, it has distinct meaning, and adaptation to different resolution and irregular triangle mesh. Secondly, based on the representation, a novel 3D object recognition algorithm is presented, which is a multi-resolution mesh based, coarse-to-fine recognition. By matching the DA image of a polygon in the scene surface mesh with the DA images of models in low resolution, a model candidate set is obtained. The set is filtered in the neighborhood of the matched polygons in high-resolution mesh and verified by the model candidate sets of other polygons. Experiments show that this algorithm needs less computation, and is very accurate and robust.
Original language | English |
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Pages (from-to) | 891-894 |
Number of pages | 4 |
Journal | Tien Tzu Hsueh Pao/Acta Electronica Sinica |
Volume | 29 |
Issue number | 7 |
Publication status | Published - 1 Jul 2001 |
Externally published | Yes |
Keywords
- 3D object recognition
- Computer vision
- Multi-resolution mesh
- Range image
ASJC Scopus subject areas
- Electrical and Electronic Engineering