Abstract
Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the early stage of animation creation. Given two human figure sketches corresponding to the initial and closing posture of a Kungfu form, and the trajectory drawings on specific moving joints, MotionMaster can directly rapid-prototype the realistic 3D motion sequence by sketch-based motion retrieval and refinement based on a motion database. The animators can then preview and evaluate the recovered motion sequence from any viewing angles. After the 3D motion sequence has been associated with the 2D sketch drawing, the animator can also interactively and iteratively make changes on the 2D sketch drawing, and the system will automatically transfer the 2D changes to the 3D motion data of current interests. It greatly helps the animator focus on the movement idea development during the evolutionary process of building motion data for articulated characters.
Original language | English |
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Title of host publication | Computer Animation 2006 |
Subtitle of host publication | ACM SIGGRAPH / Eurographics Symposium, SCA 2006 - Proceedings |
Publisher | IEEE |
Pages | 233-241 |
Number of pages | 9 |
Volume | 02-04-September-2006 |
ISBN (Electronic) | 3905673347, 9783905673340 |
Publication status | Published - 2 Sept 2006 |
Event | 5th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2006 - Vienna, Austria Duration: 2 Sept 2006 → 4 Sept 2006 |
Conference
Conference | 5th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2006 |
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Country/Territory | Austria |
City | Vienna |
Period | 2/09/06 → 4/09/06 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software