TY - GEN
T1 - Modeling User Behavior with Graph Convolution for Personalized Product Search
AU - Fan, Lu
AU - Li, Qimai
AU - Liu, Bo
AU - Wu, Xiao Ming
AU - Zhang, Xiaotong
AU - Lv, Fuyu
AU - Lin, Guli
AU - Li, Sen
AU - Jin, Taiwei
AU - Yang, Keping
N1 - Funding Information:
This work was supported by the project BMKY2020B10.
Publisher Copyright:
© 2022 ACM.
PY - 2022/4/25
Y1 - 2022/4/25
N2 - User preference modeling is a vital yet challenging problem in personalized product search. In recent years, latent space based methods have achieved state-of-the-art performance by jointly learning semantic representations of products, users, and text tokens. However, existing methods are limited in their ability to model user preferences. They typically represent users by the products they visited in a short span of time using attentive models and lack the ability to exploit relational information such as user-product interactions or item co-occurrence relations. In this work, we propose to address the limitations of prior arts by exploring local and global user behavior patterns on a user successive behavior graph, which is constructed by utilizing short-term actions of all users. To capture implicit user preference signals and collaborative patterns, we use an efficient jumping graph convolution to explore high-order relations to enrich product representations for user preference modeling. Our approach can be seamlessly integrated with existing latent space based methods and be potentially applied in any product retrieval method that uses purchase history to model user preferences. Extensive experiments on eight Amazon benchmarks demonstrate the effectiveness and potential of our approach. The source code is available at https://github.com/floatSDSDS/SBG .
AB - User preference modeling is a vital yet challenging problem in personalized product search. In recent years, latent space based methods have achieved state-of-the-art performance by jointly learning semantic representations of products, users, and text tokens. However, existing methods are limited in their ability to model user preferences. They typically represent users by the products they visited in a short span of time using attentive models and lack the ability to exploit relational information such as user-product interactions or item co-occurrence relations. In this work, we propose to address the limitations of prior arts by exploring local and global user behavior patterns on a user successive behavior graph, which is constructed by utilizing short-term actions of all users. To capture implicit user preference signals and collaborative patterns, we use an efficient jumping graph convolution to explore high-order relations to enrich product representations for user preference modeling. Our approach can be seamlessly integrated with existing latent space based methods and be potentially applied in any product retrieval method that uses purchase history to model user preferences. Extensive experiments on eight Amazon benchmarks demonstrate the effectiveness and potential of our approach. The source code is available at https://github.com/floatSDSDS/SBG .
KW - Graph Convolution
KW - Personalized Product Search
KW - User Preference Modeling
UR - http://www.scopus.com/inward/record.url?scp=85129884865&partnerID=8YFLogxK
U2 - 10.1145/3485447.3511949
DO - 10.1145/3485447.3511949
M3 - Conference article published in proceeding or book
AN - SCOPUS:85129884865
T3 - WWW 2022 - Proceedings of the ACM Web Conference 2022
SP - 203
EP - 212
BT - WWW 2022 - Proceedings of the ACM Web Conference 2022
PB - Association for Computing Machinery, Inc
T2 - 31st ACM World Wide Web Conference, WWW 2022
Y2 - 25 April 2022 through 29 April 2022
ER -