TY - JOUR
T1 - Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence
AU - Cao, Jacky
AU - Lam, Kit Yung
AU - Lee, Lik Hang
AU - Liu, Xiaoli
AU - Hui, Pan
AU - Su, Xiang
N1 - Funding Information:
This work is partially funded by Academy of Finland, grant numbers 3196669, 319670, 325774, 326305, and 325570.
Publisher Copyright:
© 2023 Copyright held by the owner/author(s).
PY - 2023/9/30
Y1 - 2023/9/30
N2 - Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discusses the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; (4) and underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.
AB - Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discusses the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; (4) and underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.
KW - artificial intelligence
KW - development framework
KW - metaverse
KW - Mobile augmented reality
KW - user interactions
UR - http://www.scopus.com/inward/record.url?scp=85147857541&partnerID=8YFLogxK
U2 - 10.1145/3557999
DO - 10.1145/3557999
M3 - Journal article
AN - SCOPUS:85147857541
SN - 0360-0300
VL - 55
JO - ACM Computing Surveys
JF - ACM Computing Surveys
IS - 9
M1 - 3557999
ER -