TY - GEN
T1 - MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus
AU - He, Wei
AU - Li, Xiang
AU - Xu, Shengtian
AU - Chen, Yuzheng
AU - Sio, Chan In
AU - Kan, Ge Lin
AU - Lee, Lik Hang
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/10/28
Y1 - 2024/10/28
N2 - The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Traditionally, participation in the festival's dragon boat races was limited to elite athletes, excluding broader demographics. Our proposed solution, named MetaDragonBoat, enables virtual participation in dragon boat racing, offering immersive experiences that replicate physical exertion through a cultural journey. Thus, we build a digital twin of a university campus located in a region with a rich dragon boat racing tradition. Coupled with three paddling techniques that are enabled by either commercial controllers or physical paddle controllers with haptic feedback, diversified users can engage in realistic rowing experiences. Our results demonstrate that by integrating resistance into the paddle controls, users could simulate the physical effort of dragon boat racing, promoting a deeper understanding and appreciation of this cultural heritage.
AB - The preservation of cultural heritage, as mandated by the United Nations Sustainable Development Goals (SDGs), is integral to sustainable urban development. This paper focuses on the Dragon Boat Festival, a prominent event in Chinese cultural heritage, and proposes leveraging Virtual Reality (VR), to enhance its preservation and accessibility. Traditionally, participation in the festival's dragon boat races was limited to elite athletes, excluding broader demographics. Our proposed solution, named MetaDragonBoat, enables virtual participation in dragon boat racing, offering immersive experiences that replicate physical exertion through a cultural journey. Thus, we build a digital twin of a university campus located in a region with a rich dragon boat racing tradition. Coupled with three paddling techniques that are enabled by either commercial controllers or physical paddle controllers with haptic feedback, diversified users can engage in realistic rowing experiences. Our results demonstrate that by integrating resistance into the paddle controls, users could simulate the physical effort of dragon boat racing, promoting a deeper understanding and appreciation of this cultural heritage.
KW - culture
KW - exergame
KW - haptic simulator
KW - metaverse
UR - http://www.scopus.com/inward/record.url?scp=85209787203&partnerID=8YFLogxK
U2 - 10.1145/3664647.3681078
DO - 10.1145/3664647.3681078
M3 - Conference article published in proceeding or book
AN - SCOPUS:85209787203
T3 - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
SP - 6335
EP - 6344
BT - MM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 32nd ACM International Conference on Multimedia, MM 2024
Y2 - 28 October 2024 through 1 November 2024
ER -