TY - JOUR
T1 - Mesh-based computation for solving bas-relief reconstruction from editable normal image
AU - Huang, Jin
AU - Wang, Jun
AU - Chen, Honghua
AU - Guo, Xianglin
AU - Wei, Mingqiang
AU - Xie, Haoran
AU - Qin, Jing
N1 - Funding Information:
The work was supported in part by the National Natural Science Foundation of China (No. 61772267, No. 61502137), the Fundamental Research Funds for the Central Universities (NE2014402, NE2016004), the NUAA Fundamental Research Funds (NS2015053).
Publisher Copyright:
© 2019 IOP Publishing Ltd.
PY - 2019
Y1 - 2019
N2 - As a representative art form between drawing and sculpture, bas-relief is widely used in media for signs, narratives, and decorations. Recent works focus on producing bas-reliefs with fewer interactions and manual efforts. However, they are limited by the large storage size of modeling results, that hinders fast rendering and downstream geometry processing (e.g. bas-relief editing). We propose a mesh-based modeling framework to generate progressive bas-reliefs with different resolutions from editable normal images. Specifically, (1) the normal image is down-sampled to eliminate redundant information but with its visual saliency preserved; (2) to avoid adding any integrability constraints, the editable normal image is changed to mesh representation as the discrete geometry processing setup; (3) surface-from-gradients (SfG) is improved to fit our bas-relief reconstruction with both height and normal constraints. Our method can produce more portable bas-reliefs with smaller sizes for fast visualization, geometry processing, and feeding CNC and 3D printing devices in practice. Experiments show that our method competes favorably with existing methods in visual quality and surface accuracy.
AB - As a representative art form between drawing and sculpture, bas-relief is widely used in media for signs, narratives, and decorations. Recent works focus on producing bas-reliefs with fewer interactions and manual efforts. However, they are limited by the large storage size of modeling results, that hinders fast rendering and downstream geometry processing (e.g. bas-relief editing). We propose a mesh-based modeling framework to generate progressive bas-reliefs with different resolutions from editable normal images. Specifically, (1) the normal image is down-sampled to eliminate redundant information but with its visual saliency preserved; (2) to avoid adding any integrability constraints, the editable normal image is changed to mesh representation as the discrete geometry processing setup; (3) surface-from-gradients (SfG) is improved to fit our bas-relief reconstruction with both height and normal constraints. Our method can produce more portable bas-reliefs with smaller sizes for fast visualization, geometry processing, and feeding CNC and 3D printing devices in practice. Experiments show that our method competes favorably with existing methods in visual quality and surface accuracy.
KW - bas-relief generation
KW - image reconstruction
KW - Mesh
UR - http://www.scopus.com/inward/record.url?scp=85063935861&partnerID=8YFLogxK
U2 - 10.1088/1361-6501/ab02d1
DO - 10.1088/1361-6501/ab02d1
M3 - Journal article
AN - SCOPUS:85063935861
SN - 0957-0233
VL - 30
JO - Measurement Science and Technology
JF - Measurement Science and Technology
IS - 4
M1 - 045402
ER -