TY - GEN
T1 - Learning ultrasound-guided needle insertion skills through an edutainment game
AU - Chan, Wing Yin
AU - Ni, Dong
AU - Pang, Wai Man
AU - Qin, Jing
AU - Chui, Yim Pan
AU - Yu, Simon Chun Ho
AU - Heng, Pheng Ann
PY - 2010/11/8
Y1 - 2010/11/8
N2 - Ultrasound-guided needle insertion is essential in many of minimally invasive surgeries or procedures, such as biopsy, drug delivery, spinal anaesthesia, etc. Accurate and safe needle insertion is a difficult task due to the high requirement of hand-eye coordination skills. Many proposed virtual reality (VR) based training systems put their emphasis on realistic simulation instead of pedagogical efficiency. The lack of schematic training scenario leads to boredom of repetitive operations. To solve this, we present our novel training system with the integration of game elements in order to retain the trainees' enthusiasm. Task-oriented scenarios, time attack scenarios and performance evaluation are introduced. Besides, some state-of-art technologies are also presented, including ultrasound simulation, needle haptic rendering as well as a mass-spring-based needle-tissue interaction simulation. These works are shown to be effective to keep the trainees up with learning.
AB - Ultrasound-guided needle insertion is essential in many of minimally invasive surgeries or procedures, such as biopsy, drug delivery, spinal anaesthesia, etc. Accurate and safe needle insertion is a difficult task due to the high requirement of hand-eye coordination skills. Many proposed virtual reality (VR) based training systems put their emphasis on realistic simulation instead of pedagogical efficiency. The lack of schematic training scenario leads to boredom of repetitive operations. To solve this, we present our novel training system with the integration of game elements in order to retain the trainees' enthusiasm. Task-oriented scenarios, time attack scenarios and performance evaluation are introduced. Besides, some state-of-art technologies are also presented, including ultrasound simulation, needle haptic rendering as well as a mass-spring-based needle-tissue interaction simulation. These works are shown to be effective to keep the trainees up with learning.
UR - http://www.scopus.com/inward/record.url?scp=78049374728&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-14484-4_17
DO - 10.1007/978-3-642-14484-4_17
M3 - Conference article published in proceeding or book
SN - 3642144837
SN - 9783642144837
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 200
EP - 214
BT - Transactions on Edutainment IV
T2 - 5th International Conference on E-learning and Games, Edutainment 2010
Y2 - 1 August 2010 through 1 August 2010
ER -