Abstract
When teachers introduce a new type of technology, they often choose a beginner-friendly software option. The aim of the current study was to investigate whether and how design students' perception towards a beginner-friendly software influences their perception, attitude, and intention to learn other more advanced software. Based on the Technology Acceptance Model, we proposed and tested correlations between students' perception towards beginner-friendly software and their perceptions of other software in the same category. To introduce computational tools for conducting big-data research, we developed a beginner-friendly software called Onion, which allows design students to use computational tools such as data retrieval from social media and artificial-intelligence-based object recognition through a graphical user interface. We conducted two introductory workshops, and captured students' perception towards Onion and their perception and intention to learn more advanced computational tools with a questionnaire. The results indicated that learners' perceived usefulness of the beginner-friendly software has strong and positive correlations with their perceived usefulness and learning intention of other software alternatives. This suggests that introducing new technologies with beginner-friendly software can influence learners' perception towards and intention to learn other similar but less beginner-friendly software packages. Theoretical and practical implications are discussed.
Original language | English |
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Title of host publication | IASDR 2023: Life-Changing Design |
Editors | Daniela De Sainz Molestina, Laura Galluzzo, Francesca Rizzo, Davide Spallazzo |
Place of Publication | Milan, Italy |
ISBN (Electronic) | 978-1-912294-59-6 |
DOIs | |
Publication status | Published - 9 Oct 2023 |
Keywords
- technology acceptance model
- scaffolding
- computational research tools
- design education