L2L VR stories” (a product designed and supported by a TDG project “Aspiration” (LTG19-22/LS/APSS)

Chi Mei Jessica Li (Developer), Hiu Fung Ng (Developer), Sau Kuen Stella Wong (Designer), Kong Yam (Designer), Grace Ngai (Other), Shimin Zhu (Other), Sik Ho Yeung (Performer)

Research output: Creative and literary works / consulting reports / case studiesFilm, videoOther output

Abstract

This is a collection of 8 VR clips were produced for COMP and APSS students to experience their future career lives under the guidance of project staff. The VR clips took the students to the year 2025 where they could experience their future career lives. On a given working day in 2025, they may encounter a number of work challenges as well as career satisfaction (professional identity). More importantly, they got the opportunities to discuss with the project staff on how to deal with the challenges with their innovativeness, for example the life-and-death issue (see https://www.youtube.com/watch?v=eMOAuwPnuxc )
Original languageEnglish
Place of PublicationOnline
Media of outputFilm
Size8 stories
Publication statusPublished - 2 Apr 2022

Keywords

  • Learning to learn

Fingerprint

Dive into the research topics of 'L2L VR stories” (a product designed and supported by a TDG project “Aspiration” (LTG19-22/LS/APSS)'. Together they form a unique fingerprint.

Cite this