TY - GEN
T1 - Jump Cut Effects in Cinematic Virtual Reality: Editing with the 30-degree Rule and 180-degree Rule
AU - Zhang, Junjie
AU - Lee, Lik Hang
AU - Wang, Yuyang
AU - Jin, Shan
AU - Fei, Dan Lu
AU - Hui, Pan
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024/3
Y1 - 2024/3
N2 - Virtual reality (VR) is an immersive medium that offers users a unique opportunity to experience a digital environment realistically. As the demand for VR content continues to grow, the importance of effective VR editing techniques becomes increasingly apparent. This paper is a pioneering work investigating the effects of jump cuts on the viewer's sense of presence, viewing experience, and edit quality in cinematic VR. Specifically, this work focuses on using the 30-degree and 180-degree rules in VR editing to minimize the adverse effects of jump cuts. We conducted a user study with thirteen participants, who watched nine different VR edits and completed a survey for each edited video. Our results indicate that employing the 30-degree and 180-degree rules in VR editing can significantly improve the sense of presence, viewing experience, and edit quality while mitigating the negative effects of jump cuts. We provide valuable insights for VR content creators and editors to achieve more effective and immersive VR experiences.
AB - Virtual reality (VR) is an immersive medium that offers users a unique opportunity to experience a digital environment realistically. As the demand for VR content continues to grow, the importance of effective VR editing techniques becomes increasingly apparent. This paper is a pioneering work investigating the effects of jump cuts on the viewer's sense of presence, viewing experience, and edit quality in cinematic VR. Specifically, this work focuses on using the 30-degree and 180-degree rules in VR editing to minimize the adverse effects of jump cuts. We conducted a user study with thirteen participants, who watched nine different VR edits and completed a survey for each edited video. Our results indicate that employing the 30-degree and 180-degree rules in VR editing can significantly improve the sense of presence, viewing experience, and edit quality while mitigating the negative effects of jump cuts. We provide valuable insights for VR content creators and editors to achieve more effective and immersive VR experiences.
KW - Human-centered computing
KW - Treemaps
KW - Visualization
KW - Visualization design and evaluation methods
KW - Visualization techniques
UR - http://www.scopus.com/inward/record.url?scp=85191440199&partnerID=8YFLogxK
U2 - 10.1109/VR58804.2024.00029
DO - 10.1109/VR58804.2024.00029
M3 - Conference article published in proceeding or book
AN - SCOPUS:85191440199
T3 - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
SP - 51
EP - 60
BT - Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Y2 - 16 March 2024 through 21 March 2024
ER -