Abstract
In the computer world garment products need to be simulated on different virtual human bodies. In this paper we are going to change virtual human actors in a proportional way. As part of the work we design a user-friendly interface for a more intuitive input of body parameters. Curves, implemented as NURBS, create an effective/easy input method for the proportional reshaping task. Implementation of an automatic approach for computing an underlying skeleton was done, which enables us to reshape a virtual human. As body proportions are difficult to define, this paper researches on artistic methods to describe the symmetric and harmonious structures of human bodies. A flexible data structure is employed in order to traverse and access regional information efficiently. As a main goal of this work we designed a high level controller for body parts enabling proportional reshaping.
| Original language | English |
|---|---|
| Pages (from-to) | 299-325 |
| Number of pages | 27 |
| Journal | International Journal of Image and Graphics |
| Volume | 8 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - 1 Apr 2008 |
Keywords
- center of mass
- Clothing
- eigenvector
- human body modeling
- parameterized sizing technique
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Computer Science Applications
- Computer Graphics and Computer-Aided Design