INTUITIVE PARAMETERIZED INPUT INTERFACE for PROPORTIONAL RESHAPING of HUMAN BODIES

Phillip Christoph Scherff, George Baciu, Jinlian Hu

Research output: Journal article publicationJournal articleAcademic researchpeer-review

1 Citation (Scopus)

Abstract

In the computer world garment products need to be simulated on different virtual human bodies. In this paper we are going to change virtual human actors in a proportional way. As part of the work we design a user-friendly interface for a more intuitive input of body parameters. Curves, implemented as NURBS, create an effective/easy input method for the proportional reshaping task. Implementation of an automatic approach for computing an underlying skeleton was done, which enables us to reshape a virtual human. As body proportions are difficult to define, this paper researches on artistic methods to describe the symmetric and harmonious structures of human bodies. A flexible data structure is employed in order to traverse and access regional information efficiently. As a main goal of this work we designed a high level controller for body parts enabling proportional reshaping.

Original languageEnglish
Pages (from-to)299-325
Number of pages27
JournalInternational Journal of Image and Graphics
Volume8
Issue number2
DOIs
Publication statusPublished - 1 Apr 2008

Keywords

  • center of mass
  • Clothing
  • eigenvector
  • human body modeling
  • parameterized sizing technique

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'INTUITIVE PARAMETERIZED INPUT INTERFACE for PROPORTIONAL RESHAPING of HUMAN BODIES'. Together they form a unique fingerprint.

Cite this