@inproceedings{3adeb8f6eba44bbcb23a5ea442f5dba2,
title = "Introducing the practices for adopting the constructivist teaching in game engineering",
abstract = "In this paper, we are going to present our solid experience in applying constructivism to teach computational thinking and game engineering. Fifty undergraduate students have created nine game based learning applications for a special school in two semesters. This special school caters to children who are severely mentally handicapped, and their day-to-day training consists of repetitive tasks that are designed to help them to express their needs to a certain degree. We will present 1) our timeline and detailed setting of our course which is different from traditional lecture setting. 2) the way to provide situated learning which helps our students to develop better, larger and more linked information. 3) the ways to provide constructivist teaching which helps our students to construct the knowledge of computational thinking and game engineering, so that it can improve their products and have a better interaction with the real world.",
keywords = "Constructivist teaching, Game engineering",
author = "Ng, {Peter H.F.}",
note = "Publisher Copyright: {\textcopyright} 2017 IEEE.; 8th IEEE Global Engineering Education Conference, EDUCON 2017 ; Conference date: 25-04-2017 Through 28-04-2017",
year = "2017",
month = jun,
day = "7",
doi = "10.1109/EDUCON.2017.7943068",
language = "English",
series = "IEEE Global Engineering Education Conference, EDUCON",
publisher = "IEEE Computer Society",
pages = "1636--1643",
booktitle = "Proceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017",
address = "United States",
}