Introducing the practices for adopting the constructivist teaching in game engineering

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookTeaching and learningpeer-review

4 Citations (Scopus)

Abstract

In this paper, we are going to present our solid experience in applying constructivism to teach computational thinking and game engineering. Fifty undergraduate students have created nine game based learning applications for a special school in two semesters. This special school caters to children who are severely mentally handicapped, and their day-to-day training consists of repetitive tasks that are designed to help them to express their needs to a certain degree. We will present 1) our timeline and detailed setting of our course which is different from traditional lecture setting. 2) the way to provide situated learning which helps our students to develop better, larger and more linked information. 3) the ways to provide constructivist teaching which helps our students to construct the knowledge of computational thinking and game engineering, so that it can improve their products and have a better interaction with the real world.

Original languageEnglish
Title of host publicationProceedings of 2017 IEEE Global Engineering Education Conference, EDUCON 2017
PublisherIEEE Computer Society
Pages1636-1643
Number of pages8
ISBN (Electronic)9781509054671
DOIs
Publication statusPublished - 7 Jun 2017
Event8th IEEE Global Engineering Education Conference, EDUCON 2017 - Athens, Greece
Duration: 25 Apr 201728 Apr 2017

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference8th IEEE Global Engineering Education Conference, EDUCON 2017
Country/TerritoryGreece
CityAthens
Period25/04/1728/04/17

Keywords

  • Constructivist teaching
  • Game engineering

ASJC Scopus subject areas

  • General Engineering
  • Information Systems and Management
  • Education

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