Abstract
Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, virtual try-on and realistic clothing simulation. Some important results have been obtained in pattern design and clothing simulation since the 1980s. However, in the area of virtual try-on, only limited methods have been proposed which are applicable to some defined garment styles or under restrictive sewing assumptions. This paper presents a series of new techniques from virtually sewing up complex garment patterns on human models to visualizing design effects through physical-based real-time simulation. We first employ an hierarchy of ellipsoids to approximate human models in which the bounding ellipsoids are optimized recursively. We also present a new scheme for including contact friction and resolving collisions. Four types of user interactive operation are introduced to manipulate cloth patterns for pre-positioning, virtual sewing and later obtaining cloth simulation. In the cloth simulation, we propose a simplified cloth dynamic model and an integration scheme to realize a high quality real-time cloth simulation. We demonstrate the robustness of our proposed systems by complex garment style virtual try-on and cloth simulation.
Original language | English |
---|---|
Pages (from-to) | 310-321 |
Number of pages | 12 |
Journal | CAD Computer Aided Design |
Volume | 42 |
Issue number | 4 |
DOIs | |
Publication status | Published - 1 Apr 2010 |
Keywords
- Bounding ellipsoid
- Clothing CAD
- Shape approximation
- User interaction
- Virtual try-on
ASJC Scopus subject areas
- Computer Science Applications
- Computer Graphics and Computer-Aided Design
- Industrial and Manufacturing Engineering