Abstract
Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass-spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU-CUDA acceleration, feasible for real-time VR applications with large set of fabric particles.
| Original language | English |
|---|---|
| Pages (from-to) | 99-106 |
| Number of pages | 8 |
| Journal | Computer Animation and Virtual Worlds |
| Volume | 22 |
| Issue number | 2-3 |
| DOIs | |
| Publication status | Published - May 2011 |
| Externally published | Yes |
Keywords
- GPUs
- real time simulation
- Soft-fabrics modeling
- watering dynamics
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
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