Interactive soft-fabrics watering simulation on GPU

Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li

Research output: Journal article publicationJournal articleAcademic researchpeer-review

3 Citations (Scopus)

Abstract

Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass-spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU-CUDA acceleration, feasible for real-time VR applications with large set of fabric particles.

Original languageEnglish
Pages (from-to)99-106
Number of pages8
JournalComputer Animation and Virtual Worlds
Volume22
Issue number2-3
DOIs
Publication statusPublished - May 2011
Externally publishedYes

Keywords

  • GPUs
  • real time simulation
  • Soft-fabrics modeling
  • watering dynamics

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Interactive soft-fabrics watering simulation on GPU'. Together they form a unique fingerprint.

Cite this