Interactive soft-fabrics watering simulation on GPU

Chen Huang, Hanqiu Sun, Shiguang Liu, Ping Li

Research output: Journal article publicationJournal articleAcademic researchpeer-review

3 Citations (Scopus)


Physics-based simulation is usually complex and time consuming, and consequently not suitable for real-time applications. In this paper, we propose the efficient dynamics models for the real-time simulation of soft fabrics interacting with water, including multi-soaking effect and underwater dynamics. The multi-soaking effect of soft fabrics is modeled based on the physics processes. Further, we develop the optimized mass-spring model that supports the large flow forces interacting with the fabrics underwater. The fabric spring forces are linearly derived and integrated with GPU-CUDA acceleration, feasible for real-time VR applications with large set of fabric particles.

Original languageEnglish
Pages (from-to)99-106
Number of pages8
JournalComputer Animation and Virtual Worlds
Issue number2-3
Publication statusPublished - May 2011
Externally publishedYes


  • GPUs
  • real time simulation
  • Soft-fabrics modeling
  • watering dynamics

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


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