Integrative general intelligence for controlling game AI in a minecraft-like environment

Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, Gino Tu Yu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review


A current project is briefly described, involving the application of the OpenCog integrative AGI system to control an animated agent in a videogame world inspired by the commercial game Minecraft. Among other purposes the project will provide a means of testing the hypothesis that cognitive synergy among learning mechanisms associated with different types of memory is valuable for embodied, human-like general intelligence.
Original languageEnglish
Title of host publicationBiologically Inspired Cognitive Architectures 2011 Proceedings of the Second Annual Meeting of the BICA Society
PublisherIOS Press
Number of pages6
ISBN (Print)9781607509585
Publication statusPublished - 1 Jan 2011

Publication series

NameFrontiers in Artificial Intelligence and Applications
ISSN (Print)0922-6389


  • Artificial general intelligence
  • Game AI
  • MineCraft
  • OpenCog

ASJC Scopus subject areas

  • Artificial Intelligence


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