Integrative general intelligence for controlling game AI in a minecraft-like environment

Ben Goertzel, Joel Pitt, Zhenhua Cai, Jared Wigmore, Deheng Huang, Nil Geisweiller, Ruiting Lian, Gino Tu Yu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

A current project is briefly described, involving the application of the OpenCog integrative AGI system to control an animated agent in a videogame world inspired by the commercial game Minecraft. Among other purposes the project will provide a means of testing the hypothesis that cognitive synergy among learning mechanisms associated with different types of memory is valuable for embodied, human-like general intelligence.
Original languageEnglish
Title of host publicationBiologically Inspired Cognitive Architectures 2011 Proceedings of the Second Annual Meeting of the BICA Society
PublisherIOS Press
Pages124-129
Number of pages6
ISBN (Print)9781607509585
DOIs
Publication statusPublished - 1 Jan 2011

Publication series

NameFrontiers in Artificial Intelligence and Applications
Volume233
ISSN (Print)0922-6389

Keywords

  • Artificial general intelligence
  • Game AI
  • MineCraft
  • OpenCog

ASJC Scopus subject areas

  • Artificial Intelligence

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