Keyphrases
Virtual Reality Applications
100%
Chinese Adults
100%
Virtual Reality
100%
Technology Application
100%
Fall Risk
75%
Fall Prevention
75%
Virtual Reality Technology
75%
Risk Reduction
50%
Immersive Virtual Reality Technology
50%
Aged Care Services
50%
Hong Kong
25%
Walking Speed
25%
Convenience Sampling
25%
Sampling Methods
25%
Study Support
25%
Potential Risk
25%
Social Norms
25%
Older Adults
25%
Training Effect
25%
Training Session
25%
User Experience
25%
Pretest-posttest
25%
Virtual Training
25%
Technology Acceptance Model 2 (TAM2)
25%
Perceived Usefulness
25%
Virtual Reality Program
25%
Functional Mobility
25%
Perceived Ease of Use
25%
Intention to Use
25%
Fear of Falling
25%
Fall Risk Assessment
25%
Usability Questionnaire
25%
Falls in Older Adults
25%
Perceived Enjoyment
25%
User Intention
25%
COVID-19 Restrictions
25%
Technological Adaptation
25%
Fall Prevention Training
25%
Cave Automatic Virtual Environment
25%
Rehabilitation Services
25%
Fully Immersive
25%
Inconsistent Results
25%
Fall Concern
25%
Medicine and Dentistry
Fall Prevention
100%
Aged Care
50%
COVID-19
25%
Fear of Falling
25%
Walking Speed
25%
Fall Risk Assessment
25%
Arm
25%
Nursing and Health Professions
Virtual Reality
100%
Aged Care
14%
Rehabilitation Center
7%
Fall Risk Assessment
7%
Walking Speed
7%