TY - GEN
T1 - Incingarette: Blending concepts and crafting animated parables to track smoking
AU - Chow, Kenny K.N.
PY - 2020/2
Y1 - 2020/2
N2 - Previous work in HCI about personal informatics and behavior change suggests that representing data in intuitive metaphors and meaningful stories on glace-Able displays should be considered to complement typical data visualization for daily user reflection and understanding. Informed by insights from social psychology, providing information regarding one's behavior (i.e., feedback) should (1) link behavioral data to positively or negatively valued outcomes; (2) show changes in the outcomes over time; and (3) include measures for pursuing different outcomes. Grounded in metaphor and blending theories from embodied cognition, we suggest metaphorically mapping less intuitive behavior-outcome links with more direct cause-effect relations from seemingly unrelated yet familiar domains. A behavior and a comparable scenario are cognitively compressed into an "animated parable". This paper describes the theoretical framework and design guidelines, and reports the development of a blended concept, "incingarette" (cigarette and incinerator), and its prototype. The work-in-progress informs updates on design recommendations.
AB - Previous work in HCI about personal informatics and behavior change suggests that representing data in intuitive metaphors and meaningful stories on glace-Able displays should be considered to complement typical data visualization for daily user reflection and understanding. Informed by insights from social psychology, providing information regarding one's behavior (i.e., feedback) should (1) link behavioral data to positively or negatively valued outcomes; (2) show changes in the outcomes over time; and (3) include measures for pursuing different outcomes. Grounded in metaphor and blending theories from embodied cognition, we suggest metaphorically mapping less intuitive behavior-outcome links with more direct cause-effect relations from seemingly unrelated yet familiar domains. A behavior and a comparable scenario are cognitively compressed into an "animated parable". This paper describes the theoretical framework and design guidelines, and reports the development of a blended concept, "incingarette" (cigarette and incinerator), and its prototype. The work-in-progress informs updates on design recommendations.
KW - Behavior change
KW - Conceptual blending
KW - Conceptual metaphor
KW - Multimodal interaction
KW - Personal informatics
KW - Smoking
UR - http://www.scopus.com/inward/record.url?scp=85082486478&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374989
DO - 10.1145/3374920.3374989
M3 - Conference article published in proceeding or book
AN - SCOPUS:85082486478
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 573
EP - 580
BT - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Y2 - 9 February 2020 through 12 February 2020
ER -