Incingarette: Blending concepts and crafting animated parables to track smoking

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Previous work in HCI about personal informatics and behavior change suggests that representing data in intuitive metaphors and meaningful stories on glace-Able displays should be considered to complement typical data visualization for daily user reflection and understanding. Informed by insights from social psychology, providing information regarding one's behavior (i.e., feedback) should (1) link behavioral data to positively or negatively valued outcomes; (2) show changes in the outcomes over time; and (3) include measures for pursuing different outcomes. Grounded in metaphor and blending theories from embodied cognition, we suggest metaphorically mapping less intuitive behavior-outcome links with more direct cause-effect relations from seemingly unrelated yet familiar domains. A behavior and a comparable scenario are cognitively compressed into an "animated parable". This paper describes the theoretical framework and design guidelines, and reports the development of a blended concept, "incingarette" (cigarette and incinerator), and its prototype. The work-in-progress informs updates on design recommendations.

Original languageEnglish
Title of host publicationTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages573-580
Number of pages8
ISBN (Electronic)9781450361071
DOIs
Publication statusPublished - Feb 2020
Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020

Publication series

NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Country/TerritoryAustralia
CitySydney
Period9/02/2012/02/20

Keywords

  • Behavior change
  • Conceptual blending
  • Conceptual metaphor
  • Multimodal interaction
  • Personal informatics
  • Smoking

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Information Systems
  • Software

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