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Immersive VR-Based Mindful Walking for Student Wellbeing in Higher Education: Psychological Outcomes and Experiential Qualities

  • Mengru Liu
  • , Anthony Kong (Corresponding Author)
  • , Yuting Lang
  • , Ziyan Cai

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

This study investigates the effects of a brief immersive VR-based mindful walking experience on university students’ psychological wellbeing and explores how experiential qualities of the VR environment relate to these effects. Nineteen university students participated in a single-session VR mindful walking intervention conducted in a natural virtual environment. State mindfulness and state stress were assessed before and after the intervention, while presence and restorativeness were measured after the intervention. Results showed a significant increase in state mindfulness and a significant reduction in state
stress. Correlation analyses further indicated that restorativeness was significantly associated with both post-intervention mindfulness and stress, whereas presence was significantly associated with stress but not with mindfulness. Based on these findings, a preliminary conceptual framework of immersive VR mindful movement experience for student wellbeing in higher education is proposed. The results suggest that movement-based mindfulness experience in VR may represent a promising digital wellbeing approach for supporting stress regulation and mindfulness among university students.
Original languageEnglish
Title of host publication2026 14th International Conference on Information and Education Technology (ICIET)
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages368-372
Number of pages5
DOIs
Publication statusPublished - 18 Jun 2026

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

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