TY - JOUR
T1 - Immersive Learning Design for Technology Education: A Soft Systems Methodology
AU - Wu, C. H.
AU - Tang, Y. M.
AU - Tsang, Y. P.
AU - Chau, K. Y.
N1 - Funding Information:
This work was supported in part by a matching grant from the University Grants Committee of the Hong Kong Special Administrative Region, China (RMGS Project No. 700026), the Macau Higher Education Fund (Ref.: TETCITYU-2020-04) and a funded project of Online Teaching Development and Educational Research Grant (Stage I) from the Department of Industrial and Systems Engineering (ISE) of The Hong Kong Polytechnic University (PolyU) for this research study.
Funding Information:
The authors would like to acknowledge the support of a matching grant from the University Grants Committee of the Hong Kong Special Administrative Region, China and the Macau Higher Education Fund. Our gratitude was also extended to the Department of Supply Chain and Information Management and Big Data Intelligence Centre of HSUHK, the Department of ISE and Integrated Product Design Laboratory of PolyU, and the Faculty of Business of the City University of Macau for their support in this work. Special thanks go to Dr. Polly Leung, Miss Karen Yip and Miss Iris Lau for their assistance provided in this study.
Publisher Copyright:
Copyright © 2021 Wu, Tang, Tsang and Chau.
PY - 2021/12/17
Y1 - 2021/12/17
N2 - Science, technology, engineering and mathematics (STEM) education is a globalized trend of equipping students to facilitate technological and scientific developments. Among STEM education, technology education (TE) plays a significant role in teaching applied knowledge and skills to create and add value to systems and products. In higher education, the learning effectiveness of the TE assisted by the immersive technologies is an active research area to enhance the teaching quality and learning performance. In this study, a taught subject of radio frequency identification (RFID) assisted by using mixed reality technologies in a higher education institution was examined, while the soft systems methodology (SSM) was incorporated to evaluate the changes in learning performance. Under the framework of SSM, stakeholders’ perceptions toward immersive learning and RFID education are structured. Thus, a rich picture for teaching activities is established for subject control, monitoring, and evaluation. Subsequently, the design of TE does not only satisfy the students’ needs but also requirements from teachers, industries, and market trends. Finally, it is found that SSM is an effective approach in designing courses regarding hands-on technologies, and the use of immersive technologies improves the learning performance for acquiring fundamental knowledge and application know-how.
AB - Science, technology, engineering and mathematics (STEM) education is a globalized trend of equipping students to facilitate technological and scientific developments. Among STEM education, technology education (TE) plays a significant role in teaching applied knowledge and skills to create and add value to systems and products. In higher education, the learning effectiveness of the TE assisted by the immersive technologies is an active research area to enhance the teaching quality and learning performance. In this study, a taught subject of radio frequency identification (RFID) assisted by using mixed reality technologies in a higher education institution was examined, while the soft systems methodology (SSM) was incorporated to evaluate the changes in learning performance. Under the framework of SSM, stakeholders’ perceptions toward immersive learning and RFID education are structured. Thus, a rich picture for teaching activities is established for subject control, monitoring, and evaluation. Subsequently, the design of TE does not only satisfy the students’ needs but also requirements from teachers, industries, and market trends. Finally, it is found that SSM is an effective approach in designing courses regarding hands-on technologies, and the use of immersive technologies improves the learning performance for acquiring fundamental knowledge and application know-how.
KW - immersive learning
KW - learning performance
KW - radio frequency identification
KW - soft systems methodology
KW - technology education
UR - http://www.scopus.com/inward/record.url?scp=85122057489&partnerID=8YFLogxK
U2 - 10.3389/fpsyg.2021.745295
DO - 10.3389/fpsyg.2021.745295
M3 - Journal article
AN - SCOPUS:85122057489
SN - 1664-1078
VL - 12
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 745295
ER -