Abstract
As the appearance of a 3D surface texture is strongly dependent on the illumination direction, 3D surface-texture classification methods need to employ multiple training images captured under a variety of illumination conditions for each class. Texture images under different illumination conditions and directions still present a challenge for texture-image retrieval and classification. This paper proposes an efficient method for illumination- insensitive texture discrimination based on illumination compensation and enhancement. Features extracted from an illumination-compensated or -enhanced texture are insensitive to illumination variation; this can improve the performance for texture classification. The proposed scheme learns the average illumination-effect matrix for image representation under changing illumination so as to compensate or enhance images and to eliminate the effect of different and uneven illuminations while retaining the intrinsic properties of the surfaces. The advantage of our method is that the assumption of a single-point light source is not required, so it circumvents and overcomes the limitations of the Lambertian model and is also suitable for outdoor settings. We use a wide range of textures in the PhoTex database in our experiments to evaluate the performance of the proposed method. Experimental results demonstrate the effectiveness of our proposed methods.
Original language | English |
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Pages (from-to) | 60-72 |
Number of pages | 13 |
Journal | Information Sciences |
Volume | 269 |
DOIs | |
Publication status | Published - 10 Jun 2014 |
Keywords
- Illumination compensation
- Illumination enhancement
- Illumination-effect matrix
- Illumination-insensitive texture
ASJC Scopus subject areas
- Software
- Control and Systems Engineering
- Theoretical Computer Science
- Computer Science Applications
- Information Systems and Management
- Artificial Intelligence