TY - GEN
T1 - Human Factors Assessment in VR-based Firefighting Training in Maritime
T2 - 19th International Conference on Cyberworlds, CW 2020
AU - Liu, Yisi
AU - Lan, Zirui
AU - Tschoerner, Benedikt
AU - Virdi, Satinder Singh
AU - Cui, Jian
AU - Li, Fan
AU - Sourina, Olga
AU - Zhang, Daniel
AU - Chai, David
AU - Muller-Wittig, Wolfgang
N1 - Funding Information:
ACKNOWLEDGMENT This research is supported by the National Research Foundation, Singapore under its International Research Centres in Singapore Funding Initiative. Any opinions, findings and conclusions or recommendations expressed in this material are those of the author(s) and do not reflect the views of National Research Foundation, Singapore.
Publisher Copyright:
© 2020 IEEE.
PY - 2020/9
Y1 - 2020/9
N2 - Virtual Reality (VR) has been used for training aircraft pilots, maritime seafarers, operators, etc as it provides an immersive environment with realistic lifelike quality. We developed and implemented a VR-based Liquefied Natural Gas (LNG) firefighting simulation system with head-mounted displays (HMD) and novel human factors evaluation that could train and assess both technical and non-technical skills in the firefighting scenarios. The proposed human factors evaluation is based on a competence model and the non-technical skills such as situation awareness, vigilance, and decision making of seafarers could be assessed. An experiment was carried out with 6 trainees and 2 trainers using the implemented LNG firefighting simulation system. The results show that that the maritime trainees felt the VR scene was realistic to them, evoked similar emotions (such as fear, stress) during the demanding events as in the real world and made them attentive during the experience.
AB - Virtual Reality (VR) has been used for training aircraft pilots, maritime seafarers, operators, etc as it provides an immersive environment with realistic lifelike quality. We developed and implemented a VR-based Liquefied Natural Gas (LNG) firefighting simulation system with head-mounted displays (HMD) and novel human factors evaluation that could train and assess both technical and non-technical skills in the firefighting scenarios. The proposed human factors evaluation is based on a competence model and the non-technical skills such as situation awareness, vigilance, and decision making of seafarers could be assessed. An experiment was carried out with 6 trainees and 2 trainers using the implemented LNG firefighting simulation system. The results show that that the maritime trainees felt the VR scene was realistic to them, evoked similar emotions (such as fear, stress) during the demanding events as in the real world and made them attentive during the experience.
KW - competence model
KW - human factors
KW - maritime
KW - non-technical skills
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85099551543&partnerID=8YFLogxK
U2 - 10.1109/CW49994.2020.00034
DO - 10.1109/CW49994.2020.00034
M3 - Conference article published in proceeding or book
AN - SCOPUS:85099551543
SN - 978-1-7281-6498-4
T3 - Proceedings - 2020 International Conference on Cyberworlds, CW 2020
SP - 157
EP - 163
BT - Proceedings - 2020 International Conference on Cyberworlds, CW 2020
A2 - Sourin, Alexei
A2 - Charier, Christophe
A2 - Rosenberger, Christophe
A2 - Sourina, Olga
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 29 September 2020 through 1 October 2020
ER -